The name is probably not permanent because it 1: implies it's an upgrade to the Flea 'Mech (the basic chassis is the only similarity), and 2: it sounds WAY too close to ANOTHER 'Mech named the Firefly, a completely different 'Mech. I am open to suggestions. EDIT: Eviscerator has named it the Firecracker. Haven't run it through Solaris Skunk Works yet but here're the proposed stats:
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"Have you lost your damn mind!?" Grant Imahara, Mythbusters "Damn! Haven't they ever heard of moderation !?" Makoto Hyuga, EoE "Guns make you stupid, duct tape makes smart." Micheal Westion, Burn Notice
IS-tech Flamers are 1-ton weapon systems, so swapping from Standard Armor to Ferro-Fibrous nets you 100% coverage and the 10/15 movement with the added Flamer. In all actuality, it isn't a bad little design, though when it comes to Light Mechs. I did this one with Single Heat Sinks, since it only generates 7, for 75,000 more, you can put Double's in.
In any case, it isn't a bad little design for a hot-head pilot, or for infantry/anti-forestry work. I do prefer my Light Mechs to have something in the way of Electronic Warfare equipment (BAP, ECM).
Oh dear, I was really hoping to jam that flamer into the CT there. Also, I planned to make the weapons on its back 'turrets' (arms), I suppose I'll have to put up with dropping a little speed; 9/14 is pretty fast still.
--
"Have you lost your damn mind!?"
Grant Imahara, Mythbusters
"Damn! Haven't they ever heard of moderation !?"
Makoto Hyuga, EoE
"Guns make you stupid, duct tape makes smart."
Micheal Westion, Burn Notice
I belive in Jesus Christ, Nuff said.
Type/Model: Firecracker
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 25 tons
Chassis: Endo Steel
Power Plant: 250 Magna XL Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Machine Guns
1 MML3 (LRM)*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Firecracker
Mass: 25 tons
Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 14 1.50
(Endo Steel Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine: 250 XL Fusion 12 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 89 pts Standard 0 6.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (Rear): 4
L/R Side Torso: 6 9/9
L/R Side Torso (Rear): 3/3
L/R Arm: 4 8/8
L/R Leg: 6 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Machine Guns RT 0 100 3 1.50
(Ammo Locations: 1 RT)
1 MML3 (LRM)* LT 2 80 4 3.50
(Ammo Locations: 2 LT)
--------------------------------------------------------
TOTALS: 2 58 25.00
Crits & Tons Left: 20 .00
Calculated Factors:
Total Cost: 4,026,459 C-Bills
Battle Value 2: 478 (old BV = 369)
Cost per BV2: 8,423.55
Weapon Value: 64 / 64 (Ratio = .13 / .13)
Damage Factors: SRDmg = 3; MRDmg = 1; LRDmg = 1
BattleForce2: MP: 10, Armor/Structure: 2/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 5
In any case, it isn't a bad little design for a hot-head pilot, or for infantry/anti-forestry work. I do prefer my Light Mechs to have something in the way of Electronic Warfare equipment (BAP, ECM).
Type/Model: Firecracker 2
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 25 tons
Chassis: Endo Steel
Power Plant: 250 Magna XL Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 Machine Guns
1 MML3 (LRM)*
1 Flamer
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Firecracker 2
Mass: 25 tons
Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 14 1.50
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine: 250 XL Fusion 12 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 89 pts Ferro-Fibrous 14 5.00
(Armor Crit Loc: 2 LA, 2 RA, 3 LT, 4 RT, 1 CT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (Rear): 4
L/R Side Torso: 6 9/9
L/R Side Torso (Rear): 3/3
L/R Arm: 4 8/8
L/R Leg: 6 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Machine Guns RA 0 100 3 1.50
(Ammo Locations: 1 RT)
1 MML3 (LRM)* LA 2 80 4 3.50
(Ammo Locations: 2 LT)
1 Flamer CT 3 1 1.00
--------------------------------------------------------
TOTALS: 5 69 25.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 4,002,709 C-Bills
Battle Value 2: 492 (old BV = 382)
Cost per BV2: 8,135.59
Weapon Value: 77 / 77 (Ratio = .16 / .16)
Damage Factors: SRDmg = 3; MRDmg = 1; LRDmg = 1
BattleForce2: MP: 10, Armor/Structure: 2/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 5
Thanks for the hard work. XD
Fireant?
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I knew it! I'm surrounded by Assholes!
Tequila! Or..Matchhead? Shart? Firecracker?
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I knew it! I'm surrounded by Assholes!