Steady speed, cheap, and extremely effective, the 30 ton Inner Sphere Light-Runner actually relies on banks of medium lasers tied to a targeting computer. A pair of Pulse Lasers on one arm give it excellent accuracy against faster targets that make it to its back side.
This 'Mech has been used in a game of MegaMek and it showed to be exceedingly effective in combat, especially in the urban due to the relatively short range of its weapons. This is a custom unit, by the way, NOT an official unit!
looks a bit like an unseen Valkyrie, which is not a bad thing.
do you have full stats for it ?
As a quick sketch it is quite good. gets the shape / layout of the mech across, gives a reasonably good profile and locations of weapons at a quick glance. It is how I would expect a forward scout to report a possibly new design fielded by the enemy. Gives HQ something to work on while the scout goes in for a closer and more detailed look.
The rough look also portrays an element of speed in the mech's movement.
the shadow of the mech is quite good ( and accurate from what I can see )
Cleaning it up by tracing over the top, and adding more detail to the terrain might be in order for it to be TRO quality. ( ie. detailed scout report)
Actually, inspiration was heavily borrowed from both the Unseen Wasp and the Grasshopper designs. I also thank you for the compliment. You have no idea how much that means to be (just shy of TRO quality? I didn't think I was that good!).
And yes, I DO have specs! Used this unit in a game of MegaMek with extreme success.
Mass: 30 tons Chassis: Endo-Steel Power Plant: Fusion 180 Cruising Speed: 64 kph Maximum Speed: 96 kph Jump Jets: None Jump Capacity: 0 meters Armor: Standard (5.5 Tons) Armament: Targeting Computer 4 Medium Lasers 2 Medium Pulse Lasers Manufacturer: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
I'm going to try to get this design into my campaign some how. it's going to have to be a 3025 down grade since I'm in 3021 but a great light mech with heaps of potential. We play with minis on 3D terrain and they should work brilliantly.
It shouldn't take much to downgrade. If you drop the targeting computer you have enough tonnage to go back to a Standard skeleton. The Medium Pulses can be switched out for a pair of standard lasers, mounting two extra heat sinks (since it normally mounts doubles). The last half ton can be spread across for armor. There's probably the LGH-R0.
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Devious Comments
do you have full stats for it ?
As a quick sketch it is quite good. gets the shape / layout of the mech across, gives a reasonably good profile and locations of weapons at a quick glance. It is how I would expect a forward scout to report a possibly new design fielded by the enemy. Gives HQ something to work on while the scout goes in for a closer and more detailed look.
The rough look also portrays an element of speed in the mech's movement.
the shadow of the mech is quite good ( and accurate from what I can see )
Cleaning it up by tracing over the top, and adding more detail to the terrain might be in order for it to be TRO quality. ( ie. detailed scout report)
I also thank you for the compliment. You have no idea how much that means to be (just shy of TRO quality? I didn't think I was that good!).
And yes, I DO have specs! Used this unit in a game of MegaMek with extreme success.
Mass: 30 tons
Chassis: Endo-Steel
Power Plant: Fusion 180
Cruising Speed: 64 kph
Maximum Speed: 96 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard (5.5 Tons)
Armament:
Targeting Computer
4 Medium Lasers
2 Medium Pulse Lasers
Manufacturer: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Got any other art work coming through ?
cheers
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